#pragma once
#include "terrain.h"

class CBrute_Force :
	public CTerrain
{
public:
	CBrute_Force(void);
	~CBrute_Force(void);
protected:
	IDirect3DVertexBuffer9* pVertexBuffer;
public:
	BOOL Init(LPDIRECT3DDEVICE9 pDevice);
	VOID PreRender(LPDIRECT3DDEVICE9 pDevice);
	VOID Render(LPDIRECT3DDEVICE9 pDevice);
	VOID RenderEnd(LPDIRECT3DDEVICE9 pDevice);
};
